B4 · Experience
Nobody remembers a dull message.
Mandatory content played voluntarily: that's the bar. Gamification and humour are tools for that, not decoration.

Play isn't sugar on the sprouts
Bad gamification sticks points onto dull content. Good gamification rebuilds the content into something you want to finish: choices with consequences, a story that pulls forward, a score that means something. The game is the lesson, not the reward after it.
Humour is a memory technique
A script that dares to be funny gets retold at the coffee machine. And what gets retold, you no longer have to distribute. Our scripts are professional and human, precisely because the content is serious.
Measurable fun
Experience isn't a soft goal: completion rate, play time and replay behaviour tell you exactly whether it works. When people play a mandatory module twice, you know you're right.
“What gets retold, you no longer have to distribute.”
Rather see how this works in practice?
No sales pitch. A working prototype within 3 weeks.

