C1 · Compliance
The practical side, sorted before day one.
Contracts, badges, tools and rules: everything that has to happen, wrapped into the first chapter of the story. So day one isn't spent on paperwork.

Theme 04 · Onboarding
The first weeks determine whether someone stays. We let new colleagues play your company before their first day begins.
The problem
Our approach
C1 · Compliance
Contracts, badges, tools and rules: everything that has to happen, wrapped into the first chapter of the story. So day one isn't spent on paperwork.

C2 · Clarification
The role, the team and the first assignment, told as a story instead of a job description. New colleagues start with a clear picture of their place.

C3 · Culture
Values become situations where you choose: what do you do when...? A new colleague feels how things really work here, before the first coffee.

C4 · Connection
Team members, buddy and colleagues' stories appear as characters in the game. On day one you recognise faces, and they recognise you.

Proof
Case · Onboarding
Every Monday a new chapter opened via a QR link. The player met a character, made choices, discovered team members, without it ever feeling like learning.

No sales pitch. A working prototype within 3 weeks.