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Theme 04 · Onboarding

The first weeks decide everything.

The first weeks determine whether someone stays. We let new colleagues play your company before their first day begins.

The problem

Day one: a stack of papers, a tour, forty names. A week later half of it is forgotten and the new colleague still feels like a visitor.

  • Preboarding is an email with attachments
  • Everything arrives at once, nothing sticks
  • Early leavers cost 6 to 9 months' salary
+38%
Engagement in the first 30 days

Our approach

From problem to experience.

C1 · Compliance

The practical side, sorted before day one.

Contracts, badges, tools and rules: everything that has to happen, wrapped into the first chapter of the story. So day one isn't spent on paperwork.

  • Preboarding
  • Digitally sorted

C2 · Clarification

Everyone knows what's expected.

The role, the team and the first assignment, told as a story instead of a job description. New colleagues start with a clear picture of their place.

  • Role clarity
  • Narrative learning paths

C3 · Culture

Feeling the culture, not reading it.

Values become situations where you choose: what do you do when...? A new colleague feels how things really work here, before the first coffee.

  • Choices with consequences
  • Culture in scenarios

C4 · Connection

Connected before the first working day.

Team members, buddy and colleagues' stories appear as characters in the game. On day one you recognise faces, and they recognise you.

  • Buddy integration
  • +38% engagement

Proof

Preboarding in 4 chapters.

Case · Onboarding

A story in 4 chapters, spread over 2 weeks of pre-onboarding.

Every Monday a new chapter opened via a QR link. The player met a character, made choices, discovered team members, without it ever feeling like learning.

+38%
Engagement, first 30 days
78%
Names recognised on day one
4 wk
Time to prototype

Want day one to feel like chapter one?

No sales pitch. A working prototype within 3 weeks.